Old, Ugly, & Unwanted Part 1: Panoramas

It’s been about a year since I last posted something here. Oops. I am still slowly grinding away on “Project Cartologist”, which is the more important, but ultimately less interesting (to most), objective for this site. In the mean time, I figured I should fill the void with some of the leftovers from my poster design project. I will try to do a few of these types of posts over the next several weeks or months, just so that the site doesn’t seem so dead. Old panoramas are up first, and as the title of this post suggests, they are quite old, ugly, and unwanted. I’ll talk briefly about each one, and you are welcome to read each description if you so choose. Let’s goooo…


– – – – – – –

I did a bunch of Assault on the Control Room panoramas, as you’ll see below, simply because it’s my favorite level. This first one is a pretty straightforward view of one of the more iconic parts of the level. The panorama sort of has this backwards S flow to it that I like. Other than that, there’s not much to say.

– – – – – – –

Same section, alternate view. The blurring effects were done in photoshop, not with some depth of field mod. Below is an alternate coloring scheme of the same panorama, and by alternate coloring scheme I mean “instagram filter”.

I don’t know. It seemed like a good idea at first, but once I realized how instagrammy it looked, I decided it was garbage.

– – – – – – –


Similar situation here — normal coloring and a more stylized coloring. I had originally planned on using this panorama for a Battle Creek poster, but decided the Splash Splash Bang Bang poster was a better concept (though I’m not entirely happy with the execution). The only other thing I’ll say is that I like these panoramic images that are both upside down and right side up — I should probably think of a name for them.

– – – – – – –


Two more examples of panoramas that I originally planned to include, but dropped because I already had a Damnation poster design. Even though this picture has been enhanced, I think it really shows how great Halo 1’s textures, specularity, and reflections are.

– – – – – – –

Miraculously, the floor texture in this panorama lined up perfectly, which is not something that typically happens when stitching together a bunch of images. The wall textures on the left side are warped, though, so that was probably the reason why I scrapped this one. Other than that, the only interesting thing about this panorama is that it is also a perfectly seamless image if you line several of them up side to side.

– – – – – – –

This image was originally intended to be used for the Halo travel poster I did, but it’s still pretty nice on its own. The travel poster was kind of a major struggle for me, and it will probably have its own Old, Ugly, & Unwanted post some time in the future.

– – – – – – –

Of all the panoramas I scrapped, I think I like this one the best. “Reunion” is such a memorable part of the game — the environment has great composition and is framed well by the tunnel exit, and I wanted to capture those same qualities with a panorama.

– – – – – – –

This one is just a simple image that I felt worked well as a non-obtrusive wallpaper. Kudos if you recognize what part of the game it’s from.

– – – – – – –

This is another panorama that I quite liked, but the images/textures didn’t stitch up properly in the middle on the left and right sides (hard to spot at first). This room has a ton of hidden details that most players don’t get to see — unless you launch yourself up to that little platform above. Disappointing that the panorama didn’t turn out perfect enough, though, as I thought it was a pretty cool picture.

– – – – – – –

A fairly memorable moment from the Silent Cartographer from an angle you don’t normally get to see.

– – – – – – –

This one doesn’t look very special at first, but it’s actually two separate panoramas that I’ve combined together, much like the Pillar of Autumn panorama I did. One from Assault on the Control Room and the other from Two Betrayals — taken in the exact same position and then overlayed on top of each other. Interesting piece of trivia I learned from combining these images is that the rocks change positions between the two levels.

– – – – – – –

For the most part, I tended to shy away from the panoramas that had a lot of “warping”. Warping isn’t really an issue when taking panoramas of things far off in the distance, but for panoramas like this one, the warping is very obvious and it doesn’t look that great. The panoramas I made were probably the largest and least interesting section I’ll have for Old, Ugly, & Unwanted, so expect less images and more text next time. Also, I apologize if the formatting is terrible in this post; I don’t have a lot of options when using WordPress in free mode. Anyway, that’s it for the time being. I’ll be back at some point…

– The Silent Cartologist



One thought on “Old, Ugly, & Unwanted Part 1: Panoramas

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s